🐉Dungeon

🐉 Dungeon Mode (PvM Solo Adventure)
Genre: Rogue-lite Adventure | PvE Dungeon Crawler | Discord Bot Platform: Discord Currency: 💰 In-game Gold (convertible to $DBL)
Dungeon Mode is a rogue-lite, turn-based mini-game where players explore randomly generated rooms, face monsters, collect Gold, and survive as long as possible. Strategy, resourcefulness, and a dash of luck decide how deep ye delve... and whether ye live to tell the tale!
🧭 Getting Started
1️⃣ Buy Gear
Use /shop
to purchase armor, weapons and companions using your Gold.
(You can click “Equip now” after purchasing to instantly set one as active, otherwise every purchased item is automatically added to your inventory)


2️⃣ View Your Inventory
Use /inventory
to view all your purchased gear.
3️⃣ Equip for Battle
Use /equip
to select your armor, weapon and companion for the dungeon.
(Only needed if you didn’t equip during the "Buy Gear" step.)
4️⃣ Check Loadout
Use /loadout
to confirm what gear is currently equipped.

5️⃣ Enter the Dungeon
Use /enter
to choose a tier:
Easy, Medium, Hard, Dragon and Boss: each affecting enemy stats and Gold scaling.
📜 Event Types
Each room triggers a random event:
Event
Description
💰 Treasure
Gain Gold (amount scales with tier)
⚠️ Trap
Take damage based on tier level
🧟 Enemy Encounter
Battle monsters from the bestiary
🛏️ Rest
Recover HP (up to your max of 100)
🧭 Fork in the Path
Choose between paths (left or right)
🧪 Potion Discovery
Find potions with temporary boosts (1x use only)
🧪 Potion Types (usable during dungeon run)
❤️ Healing Potion = Restore +25 HP
💪 Strength Elixir = +5 ATK in next battle
🎯 Luck Elixir = +5% Accuracy in next battle
Potions go into a temporary dungeon loot bag. They expire after use or upon death.
⚔️ Combat System
When ye meet a monster:
A random beast is selected based on tier
Monster stats: HP, ATK, Accuracy, Element, Gold reward, potion drop
Combat turn order:
🛟 Companion attacks (if equipped)
🗡️ Player attacks (ATK/ACC based on weapon + potion and companion buffs)
🧟 Monster attacks (with own ACC, ATK and DEF)
Each attack checks for accuracy before applying damage.
🧪 Elemental Combat in the Dungeon
Aye matey, monsters in the dungeons have 1 or even 2 elements and knowing how they clash gives ye a battle edge (or a stingin’ penalty)
Fire 🔥 → sub: Electricity ⚡
Poison ☣️ → Neutral (no strengths or weaknesses)
More details and examples are displayed here.
☠️ Death & Consequences
💀 Death in Combat:
You lose all Gold earned in the run
You lose your equipped armor, weapon and companion
All potions and mid-run loot are discarded
⚠️ Death by Trap:
You lose your Gold and potions,
But keep your armor, weapon and companion
💰 Gold & Difficulty Scaling
Choosing your tier affects multiple aspects of gameplay, including enemy strength, reward scaling, and the entry cost:
Tier
Entry Cost
Enemy Strength
Gold Rewards
Trap Danger
🟢 Easy
25,000 Gold
Low
Low
Light damage
🟡 Medium
50,000 Gold
Balanced
Moderate
Moderate damage
🔴 Hard
100,000 Gold
High
High
Brutal damage
💡 Choose wisely, me heartie... Higher tiers mean deadlier foes, but also greater riches and bigger braggin’ rights!
Scaling affects:
Gold found in treasure
Trap damage
Monster HP & ATK
Gold for monster kills
Tier
Entry Fee
Gold Find
Trap Damage
Monster HP
Monster ATK
Monster Gold
🥉 Easy Tier
25,000 Gold
0.5×
0.9×
0.9×
0.9×
0.5×
🥈 Medium Tier
50,000 Gold
1.0×
1.1×
1.1×
1.1×
1.0×
🥇 Hard Tier
100,000 Gold
1.5×
1.25×
1.25×
1.25×
1.5×
🎒 Inventory & Temporary Loot
Potions found mid-run are stored in a temporary dungeon loot bag
This bag is reset after death or exit
Potions can be used during the run for tactical advantage, but there is no long-term potion storage (yet!)
Dungeon Mode be a solo adventure full o’ danger, gold, and glory. Bring yer best gear, keep yer wits sharp, and maybe... just maybe... ye’ll make it out alive with yer pockets heavy and yer legend intact.
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